I
The business before the build
The work that decides whether anything you build matters.
II
Defining the product
What you're building, and what you refuse to build.
III
Design
How it looks, feels, and behaves.
IV
Building
The engineering, and every bug that cost more than an hour.
V
Money
What you charge, and how you collect it.
VI
Quality
How to know it actually works.
VII
Shipping
The unglamorous gauntlet nobody blogs about.
VIII
The company
Entity, legal, tax, support.
IX
Go to market
Getting anyone to see it.
X
Growth and beyond
Retention, experimentation, team, and the long game.
Part I · The business before the build01
How Software Businesses Actually Work
Six business models, and how each one changes everything downstream.
02
Finding and Generating Ideas
Ideas are cheap; disqualifying them fast is the skill.
03
Market Research and Competitive Analysis
Find the hole, not the market.
04
Talking to Users
Interview without collecting flattering lies.
05
Validating Demand Before You Build
Prove money already flows to products shaped like yours.
06
Positioning and Product Strategy
Choose who you're for, and what you refuse to be.
Part II · Defining the product07
Scoping the MVP
The minimum thing that tests YOUR specific risk.
08
Requirements and Roadmapping
Write down what you're not building.
09
The Core Loop: Designing for Retention
Why they come back tomorrow, decided at the data-model level.
10
Onboarding and Activation
Get a stranger to their first moment of value.
Part III · Design11
UX Fundamentals
Information architecture, flows, states, and the eight-state rule.
12
UI Design and Design Systems
How non-designers ship interfaces that look designed.
13
Branding and Visual Identity
Identity as competitive strategy, not decoration.
14
Behavioral Design and Ethics
Motivation mechanics, and the line you don't cross.
Part IV · Building15
Choosing Your Tech Stack
The boring stack you can debug beats the modern one you can't.
16
Project Architecture and Working Practices
Invariants machines enforce, not ones you remember.
17
Frontend and Web Development
Rendering, caching, and the service-worker mistakes you can't undo.
18
Mobile Development
Six details make an app feel native; one costs you two days.
19
Backend Architecture
Offline-first, and the half of sync you'll forget to build.
20
Databases and Data Modeling
Model facts, not positions.
21
Authentication and Identity
The six auth states, and the one everyone ships broken.
22
APIs and Third-Party Integrations
Depending on someone else's uptime, pricing, and roadmap.
23
AI Integration
Cost, latency, evaluation, and the failure modes.
24
Prompt Engineering
Prompts as versioned, tested product surface.
Part V · Money25
Monetization Models
Gate depth, not function. Never gate the habit.
26
Pricing Strategy
Position on a scale your market already set.
27
Payments, Billing and Subscriptions
The stub that gave every user a free subscription.
Part VI · Quality28
Testing and Verification
A check that couldn't have failed isn't a check.
29
Debugging: A Systematic Method
The expensive bugs are the silent ones.
30
Security and Code Review
Finding issues is easy; the mechanism to fix them is the work.
31
Performance, Cost and Scaling
Your architecture sets your cost curve before you have users.
Part VII · Shipping32
Content and Asset Production at Scale
When content is the product, engineer it.
33
Build Pipelines, CI/CD and Deployment
Pipelines that fail loudly instead of lying.
34
Web Infrastructure and Landing Pages
Hosting, DNS, and the site that gates your submission.
35
Domains, Email and Deliverability
Why your email silently disappears.
36
App Store Preparation
Rejection is usually a wording problem.
37
Google Play Preparation
Cheaper to enter, slower to launch.
38
Analytics, Crash Reporting and Observability
Instrument before you have users, data isn't retroactive.
Part VIII · The company39
Company Formation and Legal Basics
Entity, IP, contracts, and co-founder terms.
40
Privacy, Terms and Compliance
GDPR, CCPA, COPPA, store labels, what they demand.
41
Taxes and Financial Admin
Sales tax, VAT, merchant of record, runway.
42
Customer Support
Support as a product-research channel.
Part IX · Go to market43
Messaging and Copywriting
Say what it is, in words your customer uses.
44
Pre-launch: Audience and Waitlists
Build demand before you have a product.
45
Launch
Stores, Product Hunt, and the day nothing happens.
46
Content Marketing and SEO
Compounding channels, and how long they take.
47
Social, Short-form and Community
The channel that actually works for consumer apps.
48
Paid Acquisition
Why you shouldn't start here, and how to when you do.
Part X · Growth and beyond49
Metrics That Matter
Six numbers before product-market fit.
50
Retention and Lifecycle
The only growth that compounds.
51
Growth Loops and Experimentation
Loops beat funnels; testing without fooling yourself.
52
Hiring, Contractors and Working with AI
Your first four hires, and AI as leverage.
53
The Founder's Operating System
Deciding, prioritising, and not burning out.
54
Resources
Every tool, price, template and prompt in one place.