Chapter 01 covered which business you're in. This is the mechanics: what you gate, what you give away, how someone becomes a customer, and why most freemium products are charities with a paid tier.
The concept
Monetization design is three decisions:
- What's free, and what job the free tier does for the business
- What's paid, the specific value someone crosses a line to get
- What triggers the upgrade, the moment they decide
Get these wrong and no amount of pricing optimisation helps. You can't A/B test your way out of a free tier that satisfies everyone.
The models, and what each demands of the product
| Model | Revenue shape | Works when | Fails when |
|---|---|---|---|
| Free trial → paid | Recurring | Value is obvious within days | Value takes weeks to appear |
| Freemium | Recurring | Free users create value for paid ones | Free is good enough forever |
| Hard paywall | Recurring | You have brand or social proof | You're unknown |
| Reverse trial | Recurring | Premium value is felt, not explained | Downgrade feels punitive |
| One-time purchase | Non-recurring | Value is delivered once; low ongoing cost | You need funds for ongoing work |
| Usage-based | Variable | Cost scales with value delivered | Customers can't predict their bill |
| Seat-based | Recurring | Value scales with team size | Teams share logins to avoid it |
| Take rate | Variable | You facilitate a transaction | Both sides can disintermediate you |
| Advertising | Variable | Enormous scale | You have anything less |
⭐ Free tier design: gate depth, not function
The most common freemium mistake is gating core function, the free tier is crippled, so nobody uses it, so nobody converts.
The correct instinct: the free tier is your marketing. It must be genuinely useful, and it must leave a specific, felt gap.
| Gate on | Good because | Watch out |
|---|---|---|
| Depth (how much) | Users feel the ceiling only after real value | Set the limit where the habit is formed |
| Breadth (which features) | Clear delineation | Can make free feel broken |
| Volume (how many) | Scales with their success | Arbitrary-feeling numbers |
| Time (trial) | Full experience, urgency | Nothing before the deadline |
| Collaboration (seats) | Natural for teams | Solo users never hit it |
| Support / SLA | Costs you nothing to give free users | Weak motivator for consumer |
Three things you should almost never gate:
- The habit-forming action. If free users stop opening your product, your conversion pool disappears.
- Their own data. Locking someone out of what they created creates hostility, not conversions.
- Safety-critical content. Never.
Trials: the four kinds
| Type | Mechanic | Best for |
|---|---|---|
| Card-required | Card upfront, auto-converts | Higher conversion, lower trial starts, more refund complaints |
| No-card | Just start | More trial starts, lower conversion, cleaner reputation |
| Reverse trial | Full premium first, then downgrade to free | Users learn what they'd lose; increasingly popular |
| Freemium-as-trial | No time limit; a usage ceiling | Value takes weeks to appear |
Match trial length to time-to-value. If a user experiences the core value in one session, a 3-day trial is fine. If value accrues over three weeks, a 7-day trial expires before anyone has felt anything, and you've trained them that your product doesn't work.
The upgrade trigger
Most conversions happen at a moment, not from a pricing page. Design that moment deliberately:
aspiration right after they see what's possible (results, plan, preview)
investment after they've built something they'd lose
ceiling the moment they hit the limit — with a clear, honest ask
collaboration when they need to bring someone else in
recurrence the second or third time they do the same manual thing
The two strongest are aspiration and investment, and they're different asks. Aspiration says "here's who you could be." Investment says "don't lose what you've built." Most products build only the first.
Packaging and tiers
- Three tiers is the norm and it works: an anchor, the one you want them to buy, and a ceiling.
- Name tiers by who they're for (Starter / Team / Business), not by size.
- Make the middle tier obviously correct, most people choose it.
- Don't hide the price. "Contact sales" below enterprise ACV loses more than it gains.
- Annual should be default-selected with the saving shown as a per-month equivalent.
B2B differences
- Value metric matters more than price. Charging per seat, per project, per API call, or per outcome changes behaviour. Pick one that grows with the value the customer receives.
- Expansion revenue is the whole game. Net revenue retention above 100% means you grow without new logos.
- Land and expand beats selling the full platform on day one.
- Procurement is a feature. Invoicing, POs, SOC 2, SSO, these unlock deals, not delight users.
📐 Best practice
Decide free vs paid during scoping, not after building. It determines what must be shippable.
Make the free tier genuinely good. It's marketing.
Gate depth, not core function.
Never gate the habit-forming action, their own data, or safety content.
Match trial length to time-to-value.
Design the upgrade moment, don't rely on a pricing page.
Build both aspiration and investment triggers.
Show prices. Hiding them signals "expensive and slow."
Make cancellation as easy as signup. Increasingly a legal requirement, always a trust signal.
Instrument the funnel, paywall views, plan selection, conversion, trial-to-paid (Chapter 38).
💀 Common mistakes
Crippled free tier. Nobody uses it; nobody converts.
Free tier so complete nobody upgrades. The opposite failure, find the gap.
Gating the daily habit. Free users stop showing up and your pool evaporates.
Hard paywall with no social proof. Near-zero conversion for an unknown product.
Trial shorter than time-to-value. Expires before value appears.
Only one upgrade trigger. Usually the weaker one.
"We'll add monetization later." Retrofitting payment changes the product, breaks trust with early users, and typically arrives after the runway.
Ignoring cost to serve. Especially AI, a free tier with variable costs is an unbounded liability (Chapter 23).
Ads without the scale for them. A rounding error that degrades the product.
Hostile cancellation. Regulatory risk and your angriest reviews.
The professional workflow
1. NAME THE VALUE METRIC — what does the customer get more of by paying?
2. CHOOSE THE MODEL (Chapter 01) and confirm your distribution supports it
3. DESIGN THE FREE TIER
genuinely useful · leaves a FELT gap ·
never gates habit, their data, or safety
4. CHOOSE THE TRIAL TYPE + LENGTH from time-to-value
5. DESIGN THE UPGRADE MOMENTS — aspiration AND investment
6. PACKAGE
~3 tiers · named by who · middle obviously right ·
annual default with per-month equivalent
7. CHECK COST TO SERVE per tier — especially variable costs
8. BUILD THE EXIT — cancellation as easy as signup
9. INSTRUMENT the whole funnel
10. REVISIT once you have real conversion data
Tools, websites & costs
| Need | Tool | Cost |
|---|---|---|
| Mobile subscriptions | RevenueCat, Adapty | Free → 1% |
| Web subscriptions | Stripe Billing, Paddle, Lemon Squeezy | 2.9%+30¢ / ~5% MoR |
| Paywall A/B testing | RevenueCat Experiments, Superwall | Free tiers |
| Entitlement management | RevenueCat, Schematic, roll your own | $0-$$$ |
| Usage metering | Orb, Metronome, Stripe Meters | $$ |
| Benchmarks | RevenueCat State of Subscription Apps, OpenView | Free |
| Funnel analytics | PostHog, Amplitude | Free tiers |
Alternatives & trade-offs
Freemium vs free trial. Freemium suits products with network effects, virality, or where free users produce content others consume. Free trial suits products where value is obvious but requires commitment to experience. If free users don't create value for paid ones, prefer a trial.
Card-required vs no-card trial. Card-required roughly doubles trial-to-paid conversion and cuts trial starts substantially, and generates refund requests. No-card is cleaner and needs more nurture. Consumer mobile is usually card-required by platform default; web is a real choice.
One-time vs subscription. One-time is honest for tools with no ongoing cost and produces no compounding revenue. Subscription funds ongoing work and demands you keep delivering. Hybrid works: perpetual licence plus optional updates.
Usage-based vs flat. Usage aligns price with value and makes bills unpredictable, which enterprises hate. Flat is predictable and mismatched at the extremes. Hybrid, a base plus overage, is the current default in developer tools.
Lifetime deals. Cash now, LTV capped forever on your most enthusiastic users. Only at launch, only capped, only with a clear end.
Checklist
- I have named my value metric
- Free vs paid was decided during scoping
- The free tier is genuinely useful and leaves a felt gap
- I don't gate the habit action, their data, or safety content
- Trial length matches time-to-value
- I have both aspiration and investment upgrade moments
- Tiers are named by who they're for; the middle is obviously right
- Annual is default, with a per-month equivalent shown
- Cost to serve is known per tier, including variable costs
- Cancellation is as easy as signup
- The whole funnel is instrumented
📓 Case Study: choosing a trial over a hard paywall, with a reason
Project: SOLIS, a consumer subscription app from an unknown developer with no audience.
The model decision, recorded with its reasoning:
Monetization decided: free trial → paid subscription. Hard paywalls only convert with existing social proof a new app lacks, so trial-first is the call, build audience/reviews first, then tighten.
The reasoning is the transferable part. A hard paywall (pay before you see anything) works when the user already trusts you, an established brand, thousands of reviews, a creator's audience. A brand-new app with zero reviews asking for money before showing anything converts at close to nothing, because there's no reason to believe.
A trial substitutes product experience for social proof. You can't borrow trust, so you demonstrate value instead.
And note "then tighten", monetization treated as a sequence rather than a fixed choice, revisited once reviews exist.
The free/paid split applied "gate depth, not function" precisely:
| Free, genuinely useful | Premium |
|---|---|
| Full onboarding, assessment, results | All 5 daily items (vs 1) |
| First item every day, forever | The complete 450-item path |
| Streak and progress tracking | Progress analytics + re-assessment |
| Days 1-7 fully open | Full library, revisit anything |
With an explicit rule: "Never gate: the daily first item, the streak itself, safety/crisis content."
That first exclusion is the sharpest decision here. The daily habit action is what brings people back. Paywall it and free users stop opening the app, which destroys the pool you convert from. The free tier isn't a demo; it's the top of the funnel, and it has to keep working.
Both upgrade triggers were built, which is unusual:
Assessment results ──▶ PAYWALL 1 (aspiration)
"current score 59 → potential 93"
The gap IS the pitch. Zero investment yet.
7 days free ─────────▶ PAYWALL 2 (investment)
35 items done, 7-day streak, visible progress.
Now they have something to LOSE.
Same price, two entirely different questions. The first asks a stranger to buy a promise; the second asks an invested person not to lose momentum. Most products build only the first.
⚠️ Deviation 1: the planned pre-launch revenue instrument was never built.
The plan specified a founding lifetime tier, $79.99, capped at the first 500, explicitly to generate cash before the expensive features existed and to create honest urgency. It was never implemented. The waitlist collected free emails only.
The consequence is precise: after 24 days of building, nobody had ever been asked to pay anything. The single most answerable commercial question, will this customer pay this price?, remained open at the end (Chapter 05).
⚠️ Deviation 2: a promise the product couldn't keep.
The paywall claimed a "7-day money-back guarantee." On mobile, the platform owns refunds, the user requests one from Apple, and Apple decides. The developer has no mechanism to honour it.
It was caught and removed before submission, replaced with something true: "Nothing is charged until the trial ends, cancel before then and you pay nothing." The trial itself is the guarantee.
The general rule: never promise something a platform controls. Beyond the review risk, it's a support nightmare and it's a lie told at the moment you're asking for trust.
⚠️ Deviation 3: none of it was measured. No instrumentation on paywall views, plan selection, or conversion. Which of the two paywall placements works, or whether the 3-day trial matches time-to-value for a 90-day product, is unknown (Chapter 38).
🚩 Unvalidated. Zero users. The reasoning is sound and the outcome is unknown.
Lessons
- Hard paywalls need social proof you don't have yet. Trial-first, then tighten.
- The free tier is marketing. Genuinely useful, with a felt gap.
- Never gate the habit-forming action. Free users who stop opening your product never convert.
- Never gate their own data or safety content.
- Build both upgrade moments, aspiration and investment. Most products build one.
- Match trial length to time-to-value, not to convention.
- Never promise what a platform controls. The trial is your guarantee.
- Take money before launch if you can. A planned founding tier that ships is worth more than a perfect one that doesn't.
- Monetization is a sequence. Decide what you'll tighten once you have proof.
- Decide free vs paid during scoping. It determines what must be built to a shippable standard.